After speaking to Lucky from the Guardian we met up with his mate Henry and another ex-Bizarre Creations employee who wishes to remain
"Some of the people working on Metropolis were monkeys.. literally, that's why it took so long to hit the shelves. Many people were unhappy on the team, there was a lot of rivalry between the monkey coders and the horses, who were mainly working on building the tracks."
Henry was less critical but admitted the project had it's fair share of problems..
"There were many external factors that caused the delays on MSR, city planners were continually knocking down condemned and erecting new ones which caused us endless problems build the levels ,it was just on hurdle after another!"While this was going on the coders were continually adding stuff, it wasn't so much a case of feature creep as full on feature charge! People adding things without consulting each other and the game become prone to random crashes and lock-ups.. in the end it was rushed through testing and as a result the finished version is bugged to shit.."
These opinions are not necessarily the opinions of Bizarre Creations. Both Henry and his friend have now moved on to pastures new....