Tuesday, 17 June 2014

MSR Bugs

The PAL version of MSR was released three times in total. In order to meet a November 2000 deadline in the UK, the first release had a number of major bugs. Sega Europe subsequently recalled this first batch and released a second PAL version that eliminated most of the major bugs, but not all (see below). They also offered replacements disks free of charge to those who had purchased a bugged copy. The North American release and the final PAL version were both free of major bugs, although some minor ones remained.

Completing Street Race challenges without the required number of Kudos would be considered successful nonetheless (first PAL version);

The game would sometimes corrupt VMUs (first PAL version);

After some time of playing, Tokyo races would always be at night (first PAL version);

When using a keyboard to enter names etc., the keys were mapped incorrectly. Pressing C would give B, pressing B would give A etc. (first PAL version);

The "Quick Race" screen in the multiplayer mode would be blank and thus impossible to play (first and second PAL version);

The Alfa Romeo GTV cannot be gained legitimately as the 'time to beat' was set too low at 31 seconds (first and second PAL version);

The Street Race in Chapter 17, Challenge 8 cannot be beaten legitimately as it was mistakenly set to infinite laps (first and second PAL version);

Special Events could be completed without the required car or clock time (first and second PAL version);

During wet conditions, it still rains inside tunnels and under bridges (all versions);

Ghost cars loaded from a VMU can become corrupt and crash into the sides without reason. This includes ghosts saved within Time Trials (all versions);

Two Time Attack records (Asakusa Eki-Iruguchi and Koen Minami) are pre-set to 0.000 (all versions);

Creating a Time Trial with 'misty' or 'foggy' weather will default to 'clear' weather once a ghost car is saved (all versions);

When selecting a personal music playlist as the default choice, MSR reverts to its own preset list when resuming a game (all versions).

No comments:

Post a Comment